Like to read? Me too.

You can win a Kindle Fire HD and a bunch of great books, including Avogadro Corp and A.I. Apocalypse.

You can enter the contest easily by tweeting to @WinBooksOnFire or posting to the KindleBooksOnFire Facebook page with the names of the three awesome books you want from the contest page: http://www.kindlebooksonfire.com/.
You can enter twice (once via Twitter and once via Facebook). In addition to the first prize, there’s ten second prizes of the three ebooks of your choice.

Enter today! For the official rules and the list of great books visit the Kindle Books on Fire website.

Mark Lawrence, author of Prince of Thorns, has created The Million Dollar Bookshop webpage, where he’s selling off pixels to raise money for children’s charities: http://www.themilliondollarbookshop.com/

Donors can have their books listed, which gives them valuable exposure while raising money. Each image links to a the retailer or author page of your choice. I’ve made a donation to Doernbecher Children’s Hospital, and listed A.I. Apocalypse.

Check it out: http://www.themilliondollarbookshop.com/

When I was about ten, I visited a nightclub for a party of some kind; an aunt or uncle’s birthday, I think. In the hallway into the main room was a large window into another universe. At least, that’s what it looked like to me at age ten. 
It was actually an infinity mirror: a regular mirror in the back, a string of lights around the edge, and then a two-way mirror in the front. The reflection of the lights bounces back and forth, and it feels like you’re peering into deep hole in the fabric of space.
It made such an impression on me that I’ve thought about it ever since, and finally decided to build one. It took about three hours construction time. I ordered LEDs ribbon lights and a two-way mirror film online, and picked up the rest locally. The two mirrors are held apart by a 1×4 wooden frame, and L shaped molding holds the mirrors onto the frame. The mirror and the glass are 24″ by 36″, and I went with that dimension because they were both available precut in that size.

That’s gotta hurt
Why wounding, maiming, and torturing your characters is good
Mike Shepherd Moscoe, Rory Miller, Burt Kemper, Adrian Phoenix
Orycon 34 – 2012
·      It’s about realism in your characters. If they don’t get injured or heal too quickly, it’s not realistic.
·      MM:
o   Jack Devitt kills between 10 and 50 characters per book
o   Mike kills anywhere between 100 and 1000
o   John Henry kills a 1000 and up
o   It’s important that it makes sense, that it contributes to the storyline
·      AP:
o   Author of two urban fantasy series
o   Even though they are powerful characters, they are still emotionally and physically tortured and suffer.
·      RM:
o   Non-fiction writer
o   (works for police department?)
·      BK:
o   Engineer. Professionally, done force protection work, ballistics, etc. Works in the military.
o   Long term emotional, physical and spiritual damage is done to people, and that stays with them.
·      RM:
o   I tend to throw most books against the wall.
o   There’s almost no way to engage in violence that is consequence free.
o   Legs, eyes, ears, fingers, hands: they eventually no longer work the same.
o   In fiction, there is a trope that characters emerge unscathed and unscarred.
o   The patterns for warriors: they tend to keep doing what they do until they die or drink themselves to death.
·      MM:
o   Psychologically, we’re not permitted to kill humans.
o   Until your not psychologically normal.
o   There’s a small fraction that are intelligently capable of distinguish between the times when it is permitted to kill and not kill.
o   The vast majority of us don’t have the programming to do that.
·      RM:
o   Some people who go out and kill professionally, they still have strong family relationships.
·      BK:
o   Women have different adrenaline cycles than men.
·      RM: Male and females have different stress response:
o   Men get angry quicker and let go of it quicker
o   Woman get angry slower (still thinking logically longer), but stay angry or upset later. Crying is a way to release stress.
o   Because of this, women can be trained to fight cold. They can think, plan, aim better, because they are not yet in a stress response.
·      BK:
o   If you’re ambushed and you spend time thinking, you’re going to be dead.
o   If you respond automatically, because your training is instinctive,  your chances are improved. (And specifically, it’s better to turn into an ambush.)
·      MM:
o   The characters that’s just been introduced – if they die, it’s somewhat meaningless.
o   The character that’s lived through three books, that they care about, and who has to make a choice between his life and his wifes, and then dies… that’s gut wrenching.
o   As a writer, you have to make characters that you care about die: it’s got to be serious.
·      BK:
o   Sometimes you have to roll the die and decide what characters to kill. Otherwise, as a writer, you’ll keep protecting them. Roll a die to choose who to kill. Let it reflect the randomness of life. Let the other characters grow as a result.
·      RM:
o   There’s no such thing as the one punch knockout and simple recovery. Anything that will do enough damage to knock someone out will be a concussion or worse: dizzy and puking for days, or repeatedly passing out.
o   If people do pass out, they are people who weren’t ready to fight, and they just fainted from fear.
·      MM:
o   Post-traumatic stress can trigger at any point
·      BK:
o   Societal norms vary within a culture. And characters live in a culture. They don’t commit violence in a vacuum. They do it with support or without, etc. In our society, we’re traumatized by death. In other cultures, they are not.
·      Pet peeves: poorly executed or unrealistic
o   BK: explosions: there’s not normally flames. There’s just a shock wave.
o   RM: use common sense: if you get shot in the shoulder, it’s going to hit something. It’s nearly impossible for a bullet to go through without hitting something.
o   AP: Fight scenes that are fairly brutal and no one seems to get hurt. They should just be laying there and bleeding. Not getting back up.
o   MM: I loved the battle of los angelos. They got the marines right: they didn’t bunch up. They used cover, etc.
§  You get slugged in the nose, and drove the nose bone into the brain. There is no nose bone.
o   BK: Don’t single source. Use medical source, trauma sources, military sources. Double check. Read Rory Miller’s books.

Text Box: Female adrenaline curveText Box: Male adrenaline curve

I was searching my computer for a file this morning, and found a bunch of images I’d created in the course of writing and publishing Avogadro Corp. You can click on any of the images to see the original, high resolution photos.

It starts with this timeline for Avogadro Corp. I think it’s pretty cool, although the canonical date for the events in Avogadro Corp is now 2015.

I also found one of the pieces of the original cover design. We ended up abandoning this style, but you can see the subtitle “The Singularity Is Closer Than It Appears” comes from this visual:

Here’s the Avogadro corporate structure. This is somewhat inaccurate as compared to what’s in the final book. It also doesn’t quite address one of the lingering continuity errors: Gary Mitchell is the combination of two earlier characters. In the novel he is the head of both Ops and Communication Products.

This is probably my favorite image of the bunch. It’s the location of Avogadro Corp headquarters, located in Portland, Oregon. In real life, this is the site of Conway Trucking.

I’m incredibly excited that the audiobook version of Avogadro Corp is available on Audible.com!

It’s narrated by Rob Granniss of Brick Shop Audio. I’m delighted with how the book came out.

When Avogadro Corp was first published last December, it had a few typos. I released updated versions of the Kindle format, as those mistakes were uncovered and corrected.

But when I got the first audition tape for Avogadro from Rob, it was the first time I’d heard the book read out loud by something else. I quickly realized that I needed to do a lot more than just correct typos: I needed to go through the whole novel with a scouring pad, and clean out my overuse of certain words or sentence structures.

The result was a lengthy reworking of the narrative, with more than two hundred and fifty changes.

The audiobook includes the most up to date text, and the Kindle version has been re-released as well. The paperback in still in progress — print formatting is time consuming and hard — but that will be re-released in a few weeks as well.

I hope you’ll buy a copy of the audiobook for yourself or a friend, and check out the updated Kindle version as well.

The notion of a ‘contained thriller’, that is a story which takes place entirely within a constrained environment, holds tremendous appeal for me because it allows the exploration of ideas, characters and settings without the distractions of the world at large. I find that the tension is further heightened because the environment is limited: Alfred Hitchcock’s Rear Window would be an entirely different movie if our protagonist could simply have gotten up out of his wheelchair and walked over to the neighbor’s apartment.

Such is the case with the novella Brody: Hope Unconquered. Erik Wecks has done a superb job of using a contained environment (a two-person spacecraft on an unstoppable/unchangeable five year journey) to create, hold, and build the tension core to the story. In a time when year-long crewed missions to Mars are under consideration, I think this is a timely exploration of just what it means to live within such an environment.

The other example of a contained environment scifi story is Hugh Howey’s Wool, which I loved and reviewed a few months ago. I found a similar enjoyment in both Wool and Brody in terms of growing to understand the universe at large as well as the limitations of their environments.

Brody has two intertwined threads: the story of the trip through space, and a backstory thread that explores how Roger and Helena came to be on the ship, and the stakes involved for them. This backstory serves to heighten the tension of the forward storyline. The integration of the two is perhaps the one weak point of the book, as I sometimes found myself confused in the backstory thread, but this didn’t interfere with my enjoyment of the book as a whole.

I enjoyed Brody: Hope Unconquered and hope you’ll check it out.

In my technothriller, A.I. Apocalypse, I wrote about a teenage computer hacker who writes an evolutionary computer virus. Among other things, the virus hunts for bits of useful computer functions in existing legitimate applications, such as a library for copying files, sending data, or encrypting data.

This morning I read about the Frankenstein Virus, which is a real-world virus that does the same thing:

Having infected a computer, it searches the bits and bytes of common software such as Internet Explorer and Notepad for snippets of code called gadgets – short instructions that perform a particular kind of small task. 

Previous research has shown that it is theoretically possible, given enough gadgets, to construct any computer program. Mohan and Hamlen set out to show that Frankenstein could build working malware code by having it create two simple algorithms purely from gadgets. “The two test algorithms we chose are simpler than full malware, but they are representative of the sort of core logic that real malware uses to unpack itself,” says Hamlen. “We consider this a strong indication that this could be scaled up to full malware.” 

Frankenstein follows pre-written blueprints that specify certain tasks – such as copying pieces of data – and swaps in gadgets capable of performing those tasks. Such swaps repeat each time Frankenstein infects a new computer, but with different gadgets, meaning that the malware always looks different to antivirus software, even if its ultimate effects are the same.

This is a huge leap forward in virus writing, because it makes it substantially more difficult to detect such self-creating viruses:

Existing malware already attempts to randomly mutate its code to some extent, but antivirus software can still recognise them as something nasty. 

Frankenstein is different because all of its code, including the blueprints and gadget-finder, can adapt to look like parts of regular software, making it harder to detect. 

Read the full story here.