Showing newest 10 of 12 posts from March 2009. Show older posts
Showing newest 10 of 12 posts from March 2009. Show older posts

Tuesday, March 24, 2009

Kelly Feller on Careers in Social Media - Social Media Club PDX 3/24/2009

I attended the Portland chapter of the Social Media Club today for a presentation by Kelly Feller of Intel on Social Media and business. It was titled "Careers in Social Media", but it really addressed many different questions from gaining alignment within an organization to the different kinds of resources and people needed for a social media campaign. I thought it was a good session, and I especially liked that questions were taken through the presentation and addressed on the spot.

I did want to address one question that came up during the session that perhaps Kelly misunderstood. I think the question was "What do I do if my customers don't participate in social media?" The particular situation cited involved customers who were engineers. Although my experience is that most engineers are in fact interested in social media (many are highly dependent on blogs and forums to research engineering questions), there are of course some groups of customers that, for one reason or another (cultural, age, region, background) that may just be resistant to social media. 

If this is truly the case, then instead of looking at social media that requires explicit contributions (such as forums, blogs, or wikis), look instead at what you can do with implicit feedback. For example, Amazon, Netflix, and Google Search are all examples of what you can do with implicit feedback or minimal explicit feedback. These sites harvest the behavior of users to recommend products, movies, or search results. They deliver stunningly good results. In many cases, adding this kind of wisdom of the crowds can be enough to differentiate one business from another. Check out my notes on Derek Powazek's SXSW talk on Designing for the Wisdom of the Crowds. At HP, one of the the innovations we've introduced are recommendations on our support web site: "Other customers who viewed this document were ultimately helped by one of these documents...". This implicit customer feedback capability is implemented by analyzing the patterns of how previous customers accessed support documents. It makes it easier for subsequent customers to find relevant content.

My full notes from the session Kelly Feller's talk are below. 

Social Media Club PDX #smcpdx

 

Innotech: eMarketing Summit - Social Media Awards http://eMarketingSummit.com

April 22nd, 23rd

Social media marketing summit conference

 

Kelly Ripley Feller

Intel Social Media

Center of Excellence

  • "What Do You Hope To Get Out of Tonight?"
    • Let's hear about Intel Social Media team
    • A job
    • How does an idea get sold when it first gets started
    • How do roles get defined, in a larger organization
    • The future of social media: "just five years out"
    • How does your ROI get measured?
    • What tools do you use?
    • How do you create a job?
    • What are the key resume indicators you are looking for?
  • Just a few years ago didn't know anything about social media
    • Started as a second life blogger
    • "I just jumped in"
    • Stop worrying, obsessing, thinking, and just start doing
  • New:
    • New capabilities out there (blogging, twitter, wikis, etc.) and way many new tools out there (big slide of tool logos)
    • Go toward what you are interested in. You'll never master it all.
    • New customer expectations: 85% of americas wants companies to be present in social media. 51% of consumers want companies to interact with them as needed or by request. 43% of consumers want companies to demonstrate customer service via social media. 90% of people get their purchasing and product information via social media.
    • New roles: writer, video editor, community mgr, social media strategist, social campaign mgr., research/data expert, privacy and security experts, lawyer, bloggers, social web UI experts, public relations, software application developer. Online customer service.
      • Data is key. Without data, you don't have ROI, you don't know how it affects the brand, the bottom line.
      • Online customer service is one of the most important roles. No one would have thought this just a few years ago. Now it is the centerpiece. Examples: Intel is doing this, Dell is doing this. Intel talks a lot with Dell about this.
    • Organic Word of Mouth versus Amplified Word of Mouth: Slide from the Word of Mouth Marketing Association.

What you do to increase activity for organic word of mouth is different than amplified word of mouth. E.g. Focus on customer satisfaction versus create an online community.

Organic activities: Focus on customer satisfaction, improve product quality and usability, listen to consumers, respond to concerns and criticism, open a dialog

Amplified: Create an online community, develop tools that enable customer feedback, start a conversation, motivate activities to promote a product

Roles to help:

Organic: Social Strategist, Customer Service, Social Operations

Amplified/Social Media: Marketing Campaign Mgr, Community Mgr, Web Developers/Designers

  • Examples of Social Roles
    • Strategist: Social media guidelines, training, internal social media evangalist, social media practitioner (blogs, twitters, etc.)
      • Go to intel.com and read the social media guidelines to see an example. You want people to stay on message, not put your brand at risk. You create a path for people to share online without having to go through PR/legal in order to publish.
    • Campaign Mgr: Integrate social components into marketing campaigns, often social media practitions, large corps; develop agency relationships
    • PR: Cultivate relationships with influencers, bloggers, media; Help define guidelines for engagement, social media practitioner
    • Operations: Develop social assets & infrastructure like websites, communities, etc.; Lgeal, privacy & security expertise
    • Customer Service: Respond online, track responses & coalesce metrics
    • Research/Data Expert: Define research guidelines, deep familiarity with topical and keyword analysis, metrics like Google Analytics, Omniture, WebTrends
  • Q: "How does all of this scale down to a small organization?"
    • A: "Look at getting interns." [Will comment: Getting buy in is easier, but doing it all is harder.]
  • Q: "Should we use a 3rd party site like Twitter?"
    • A: "Meet the customer where they are." Lots of companies try to direct the customer back to their own site, but it is totally transparent and intrusive to a certain degree.
  • Q: What kinds of tools do you use, something with natural language processing, or something with a manual process?
    • A: We're running two simultaneous projects to evaluate two tools, one more automated and one more manual.
    • We're evaluating a tool that identifies conversations that are happening and tracks action/participation and gives statistics. This makes it easier to show the ROI: We engaged with 50 conversations.
  • Q: Where do you find people to do it, how do you train them?
    • A: WE look for affinity, to see who is interested. You can't go out and tell people "OK, now you are going to blog." Then see what we have after we have the volunteers. Our tool, that identifies conversations, really helps. Because sometimes you have an engineer who has really focused knowledge, and they can share that knowledge, but they don't want to wade through all the other stuff.
  • The FCC has ruled that participating in advertising falls under "truth in advertising" laws, and that means any time any employee writes, whether anonymously or not, they are speaking as a representative of the company.
  • Q: What about seperation between personal and work identify?
    • A: To a certain degree, I am always "on". But my personal brand is good for Intel, and if my personal brand is helped by me talking about food in Portland, then I'll talk about food in Portland.
  • Just Do It
    • Join the conversation.
    • Participate personally ("don't ask people to twitter something for you.")
    • Be authentic and be human. If you just twitter about one subject, you'll just get one audience.
    • Q: Should you focus on just one thing, become a master of that one area?
    • A: Is that what you are drawn to? Do what you are passionate about.
  • Leave no stone unturned…
    • Facebook
    • Twitter
    • Blog - You can't not have a blog, especially if you are in a big company
  • "I already do that, now how can I stand out?"
    • Be Free to be yourself
    • Advertise Your Doggafiddum (be yourself)
    • People have relationships with people, not companies
    • Sharing "who you are" helps humanize yourself and your company
    • Bloggers need to be authentic and transparent
    • Personality inspires trust --> trust builds loyalty
    • "How can I be more me?"
  • What is a personality moment?
    • Your goal should be to more efficiently turn every such situation into a personality moment. Brands that do this succesfully are the ones that develop personality.
    • Southwest Airlines: how their flight attendants go outside the box. Google southwest airlines rap for a video of a guy rapping the announcement.
  • Blog Post: Formal versus conversational
    • The conversational post tells a story. Kelly will post the slides
  • Resume Example: Formal versus conversations
    • "The big picture" versus "my manifesto". The conversational one stands out, the formal one is just like every other resume ever written.
    • Q: "How do you get past the folks in HR?"
    • A: "I have two resumes."
  • Tips for Better Conversational Writing
    • Write in the 2nd person ("you" as the subject")
    • K.I.S.S.: keep it short, silly.
    • Write like you were describing something in a conversation
    • Use the "cocktail party rule": you don't just jump into a cocktail party discussion and say "hey, you want to hear about me?"
    • Fight the bull : http://www.fightthebull.com: put in the complete text of what you are going to write, and it will tell you how much bullshit is in there.
    • Structure of blog post:
      • 1st paragraph: setup (interesting anecdote, story, quote)
      • 2nd paragraph: tie to your point
      • 3rd paragraph: make your point
      • 4th paragraph: include bullets
      • 5th paragraph: summarize
  • Q: What if a small company doesn't have the bandwidth to do social media? Can they hire out and still be authentic?
    • A: I would question that you don't have the bandwidth. Do you have even one marketing person? What are they doing? Where are they spending their budget? Why aren't they spending it on social media?
  • Q: What if you have to deal with engineers? They are social media laggards
    • A: They might be, but if you convince just one or two, they will become your biggest advocates.
  • Good examples of social media
    • Mattel Playground: 500 moms invited to come participate in an online community. Mattel asked the mom how to handle the recalls, now this year Mattel's sales are up 6% despite all the recalls.
    • Intel: Mass Animation. Collaborative Animation project, 50,000 participations in Facebook community.
  • Bad Examples
    • Mars Turns Skittles.com Over to Twitter: it may have gotten them some buzz, but did it do anything for the their brand? What was the long term effect? It was a drive by marketing shot"
    • Small Things: (Intel site): Intel is giving money to certain charities, for anyone who clicks on the button. But the site didn't include any social elements, so it really hasn't taken off.
      • Whenever you are doing any kind of marketing campaign, look at how you can include social elements.
      • How can people share moments of their life?
      • http://SmallThingsChallenge.com
  • How can you help them (e.g. corporate management) get it?
    • Do not advocate "agency bloggers" (pretty please)
    • Do your homework (don't advocate something the company is already doing) - it's all online
    • Use industry tools (e.g. Forrestor POST methodology)
    • Don't assume they don't get it (sometimes they just gotta do what they gotta do, like get a product out, but that doesn't mean they don't get it)
    • Also…
    • Hand out books: Groundswell, Personality Not Included
    • Twitter: @KellyRFeller
    • Kelly.r.feller@intel.com
    • Text Kellyfeller to 50500 for text info card

Ten Commandments for Community Management Webcast by Get Satisfaction

Get Satisfaction, the “people powered customer service company” is hosting a webcast on The Ten Commandments of Community Management on Wednesday, March 25th (tomorrow!). This is the first in a series of webcasts:

ALL WEBCASTS are at 10:00 am PDT

  • 25 March 2009 The 10 Commandments of Community Management
  • 8 April 2009 Reducing Customer Service Support Costs Dramatically (87%!?) by Turning to the Community
  • 22 April 2009 The “Duh” Paradox: Increasing the Connection with Your Customers Improves Retention and Extends Lifetime Loyalty
  • 6 May 2009Rome Wasn’t Built by Itself: Harnessing Product Innovation Through Online Communities

Monday, March 23, 2009

SXSW Interactive 2009 Notes: Building Strong Communities

Here are some key takeaways from the SXSWi presentation on Building Strong Online Communities.

Ken Fisher: Ars Technica

Alexis Ohanian: Mgr of Awesome, reddit.com

Drew Curtis: Fark.com

Erin Kotecki Vest: BlogHer Inc

 

  • Reddit: put up a wiki and told users to document their own rules of etiquette. Has worked really well, and different communities can develop their own standards.
  • BlogHer: If comments are inappropriate, they are immediately deleted. The poster is notified, and they have the opportunity to modify and report.
  • Reddit: This isn't capital punishment we're talking about, this is just deleting comments.
  • Ars Technica: Have a strict policy of keeping all content, not modifying or deleting. Their users feel that any deleting is censorship.
  • BlogHer: it is so rare that we delete content, it really isn't an issue.
  • BlogHer: We had Michelle Obama blogging, Carly Fianora blogging, and there were tons of posts of people arguing their points back and forth - but in a very civilized way. It was the community guidelines that made this happen.
  • What are some of the things you've seen gone wrong
    • BlogHer: Not informing and involving the community in making changes to community
    • Fark: When you make changes, 20% of the users will complain loudly, and you have to discount that somewhat.
    • Reddit: The vast majority of users are the silent users, who don't post anything, but account for the vast majority of page views. You can do surveys to talk to these people, but somewhat you have to trust your gut.
    • Ars Technica: Surveys are very useful, especially at helping to balance out the vocal minority.
  • Anonymous comments versus registered users:
    • Fark: No anonymous comments, if you can't say something with your name attached, you shouldn't get to post at all.
    • Reddit: Registered users increased the signal to noise ratio. It's better to have two quality comments from registered users, than 14 comments from anonymous coward.
  • What's next?
    • BlogHer: more social networking features.
    • Reddit: More involved in impactful change. Told story of the internet voting on whale name change - internet voted for "Mr. Splashy Pants". Ended up stopping a whale hunting campaign from the amount of media attention.
  • What do you do with the passionate users?
    • BlogHer: "Hire them": pay them to be your moderator (inward focused) or evangalist (outreaching)
    • Ars Technica: Give them special titles on the site. Give them some special capabilities.
    • Reddit: Talk to them. Send them an email and have a discussion about where everyone wants to go.
  • What do you think about moderating for quality?
    • Reddit: We have a really good commenting system so that the crap falls to the bottom. Just download our source code.
  • Reminding the community:
    • BlogHer: every once in a while we have the community manager go and remind the community of not only the rules, but why the rules benefit the community
  • What about big corporations: should they have forums?
    • Ars Technica: Absolutely they should, and they should be thick skinned, expect the criticism, don't be afraid of it.
    • BlogHer: And they should also go to the existing community, then you can engage in it honestly, not as some PR flak.

SXSW Interactive 2009: Notes for Quitting Your Perfectly Good Job

A friend passed along these notes from the panel discussion on quitting your perfectly good job to do your own thing. Some useful tips and takeaways in there.

  • Bryan Mason
    • Left Adaptive Path in August
    • Put on full day conference on quitting your job
    • Worked for Twitter for a while, when their payment check cleared, he went to work on his own stuff.
  • Ryan Freitas
    • Worked for Adaptive Path
    • Quit and went to work for Plinkey
    • Quit and started his own company
  • Chris Sacca
    • Worked for Google, head of special projects initiative
    • Quit and went to work for lowercase capital
  • Laura Mayes
    • PR
    • Two years ago founded Kirsty (digg for chicks)
  • Unemployment at 10% in california, 8% in NY
  • Things to do to quit
    • You have to resign - you have to write a letter, and sign it.
      • Otherwise, you can't do stuff like cobra.
    • Get copies of all your agreements
      • Invention Assignment (your company owns everything you did)
      • No Poach
      • Non-compete
      • Confidentiality
      • Equity Agreements
    • Finishing Strong
      • People only remember the last few things you did. So for good references, make sure you are doing well before you leave.
      • Leave on a good note, good vibes. They may be giving you business later, you may need the relationships later.
    • Define your own happiness. Don't let other people define it with their expectations of you. For Chris Sacca, everyone else thought he had the best job in America. And he listened to them, and let their expectations cause him to stay in a job he didn't like.
    • Setting a price: you need to define what you need. Is it a year's salary? Do you have a backup plan? Do you have a backup for your backup for your backup?
  • Do you own your own ideas? Code? Design?
    • If you did it on your own equipment, own email, own time, you should be OK. (This is not legal advice.)
  • What is your definition of success? What do you want to achieve?
  • Do you need a full business plan or do I just jump in?
    • Sometimes people do a full business plan, and it all goes out the window as soon as they launch.
    • Sometimes people get to a year, and it's not really going anywhere, and then it is time to reevaluation where you get to.
  • People spend little time on thinking about vision up front and too much time on thinking about tactics.
  • People talk, talk, talk, and they need to just do, do, do. There is such a cost of inaction. Don't write a document, just write the code. You can have an idea on Friday, and build a prototype over the weekend.
  • Lowering your personal burn as low as possible. It gives you more choices. "The best thing I ever did was move from a house to a loft. In a loft all your shit is visible, and you think oh shit, how did I get all this shit." sell your car, don't buy shit, and you will have more choices. You need to plan more when you are financially constrained and don't have as many choices.
  • Sometimes main job and side job are complementary, and sometimes totally separate, and both have pros and cons. Neither one is always better.
  • You need to have play time. If you are working at home, maybe you make the difference by changing your clothes.
  • "Your inbox is a todo list in which anyone else can add an item and steal your time" --> stop living out of your inbox, and live out of your todo list.
  • Starting With Others
    • Write everything down
    • Plan for a) Failure, b) Success, c)Mediocrity
    • Have a clear exit plan if one o fyou wants to leave
    • Find a lawyer, a CPA, an advisor (who knows stuff you don't), and a bank. (Chris Sacca says put all this out of your mind. Good products get built when you can focus on a good product. Figure this out later.)
      • If you are looking for a small amount of capital, the people you talk to, whose interests will probably closely align with your own, will happily introduce you to their network of providers.
  • If you need money, ask for advice. If you need advice, ask for money. If you need a job, ask for coffee.
  • When do you need some kind of entity…
    • Having a company adds legitimacy. Instead of being judged based on one individual and their resume, it is taking more seriously.
    • But you can just do a doing business as (DBA), you don't need to form a corporation…if it is just one person. But can have value when there are multiple people.


Thursday, March 19, 2009

SXSW 2009 Interactive: Chris Anderson and Guy Kawasaki on FREE!

This session was Guy Kawasaki interviewing Chris Anderson, Wired Editor and author of The Long Tail, on the economics of FREE!, Anderson's new book.

It was Chris Anderson's first book, The Long Tail, that got me started down the path of how to tackle providing customer technical support using Web 2.0 principles, and I have no doubt that FREE! will be similarly influence. (I also had the privledge of interviewing Chris Anderson in 2007 on how The Long Tail relates to the printing industry.)

Pardon the raw notes format. I needed to get these notes online before my next trip.

  • Two big questions: How would Twitter create a business model? How would Chris fix the NY Times?
  • Twitter
    • The old way was: advertising, raising more money, exit strategy
    • The new way is to make money now
    • Is it going to be consumers who pay for Twitter, or advertisers who pay?
    • Pay for visibility…
    • Twitter has decided to be open, and let other companies create value added clients, which means those other companies are monetizing Twitter, but twitter doesn't.
    • Free and premium product?
      • You don't want to cripple the free product too much
      • You don't want to charge too much for premium
      • 5% will become premium users
      • How do you create that premium version of the product without crippling the free one?
      • It's hard to do this free/premium when there are lots of competitors: Facebook would love to steal microblogging away from Twitter.
  • If you could redo anything about Wired, how would you do it over?
    • Wired was launched in 1993
    • The question at the time was "if you are so wired, why is this magazine on paper"
    • Paper can sometimes add value. For long form, well design formats, the print medium adds value. There is an online version for instant access.
    • Books have value
    • Guy: Are you going to have a free version of your book FREE?
    • So many versions…web version of book, ebook, audio book (unabridged and abridged), the paper book (hardcover and softcover). Stuff with no marginal cost should be free: the digital versions. The stuff with marginal cost, costs something.
      • So you give away the digital stuff for free, to increase your reach.
      • Some percentage of the people who love the free one will buy the paper one, because the paper one adds value.
    • Chris's publisher is Hyperion, who is a subsidery of Disney. They are allowing him to publish some stuff for free.
  • Which is harder: to achieve popularity or to monetize popularity?
    • To monetize
    • Each one of us has to figure out our own way to monetize popularity.
    • If you are a speaker, you may want a speaking gig. If you are a professor, maybe you want tenure. If you are an engineer, you want to establish reputation so you can get a job.
    • The music industry is thriving in all regards except the publishing part: the selling of disks. The problem is a misalignment of what the artist and publisher needs. The artist is agnostic about where they make money.
    • Publishers want to sell books, and authors want to sell themselves. The publisher needs to be aligned with what the author needs. Could you do a 360 for book? Could the publisher represent you as a speaker, take an equity stake in any spinoffs.
  • 20th century free was the razor and the blades, the
    • The products have real cost, and you need to find a way to cover that cost
    • This is essentially a marketing gimmick
  • 21st century free is digital bits
    • There is no marginal cost. It is truly free.
    • When they introduce radio, they tried to figure out how to pay for it.
      • The British had a tax on radios to pay for the stations.
      • The U.S. ended up with advertising
    • The media advertising model is what has been extended to most of the internet: it's google adsense.
    • Freemium is the new model: you give away 90, 95, 99% of your product, and charge for only the most premium features.
    • If you can convert 5% of your users to paid, then you can make a profit. If you get to 10%, you're making a lot.
    • 37signals talked a lot about the benefits of charging your customer. Read what they have written. They have free products, and they have premium products. You need to start up with these two different things, not start only with the free model. If you do that, and introduce a paid version two years later, then you violate a social contract with your users.
  • What can we learn from China on capitalism. They have no intellectual property.
    • We can learn a lot from china.
    • If you do not make your product free, then piracy will.
    • Competitive markets will drive price down to marginal cost.
    • The chinese pop star will release a CD, with the expectation that it will be pirated. Piracy creates distribution and celebrity, and celebrity allows the pop star to get singing gigs, advertising gigs, etc.
    • Wall's Drug gives away free ice water. People would go out of the way to get the free ice water.  Starbucks could potentially give away free coffee - if they could get the right conversion rate.
  • Why is free so much more powerful than one penny or 25 cents?
    • "The penny gap"
    • When we see a price, then we go through a cognitive "is it worth it?" flag. The transaction cost of the evaluation is what becomes the blocking thing. When something is free, then we don't go through the valuation process at all.
    • In the physical world, you don't want to waste physical resources like food or hospital beds, so you do want to charge a nickel to stop the waste. In the digital world, waste is fine, so free is good.
  • Upcoming generation…
    • A 5 year old will internalize neutonian physics when they learn how to catch a baseball.  When a 10 year old goes online, they quickly internalize the free economics: of course it is free.
  • Does anyone think less of something because it is free?
    • No one thinks less of Twitter or Facebook. They evaluate based on utility, not price.
    • But comparing Office versus Google Docs: utility comes first, and Office can do a lot that Google Docs can't. the decision is primarily a utility one, and not a price one.
  • Are people more motivated by loosing something they have or not getting something they want?
    • People are more motived by negative things on general.
    • But what you want will loom large.
    • Marketing is all about getting you to want something, but before you can try it, you have to buy it.
    • For free, the marketing is that you'll probably like it, so why not give it a try, and if you love it, then maybe later you can buy. And you'll be happy paying.
  • Questions
    • We have an online survey product, it is a freemium model, and all of our competitors have freemium models. We did a survey of customers, and when they come to the site, they have a negative connotation: it is fishy that it is free.
      • You are too similar to something that people are using to paying for. So people have an expectation, and cognitive dissonance.
    • We have an economic crisis here. Do you have any suggestions for our country?
      • From a consumer perspective, when you have no money, free is a very good price.
      • It's broken the advertising model, because CPM have dropped off. It is driving more companies toward freemium model.
      • In Latin America, they are used to companies vanishing, banks failing, governments toppling, but it isn't threatening to them. You focus on your family, you have a house, and food, and it's all good.
    • Luxury brands…
      • You can get Guy Kawasaki for free on Twitter, or you can pay $50,000 to get the custom talk.
        • You can't get the high premium without the mass popularity
      • China is the largest market for pirated luxury items, and the largest market for true luxury items.
    • How can you compete with free?
      • It depends on user expectation: if they expect to pay $5,000, then free will not meet their expectations.
      • Microsoft has been competing with free for 30 years.
        • They had to convince people to pay for software in the first place.
        • They had to compete with unix, with linux, with open source.
        • They are not selling a product, they are selling support, and security, and confidence.

SXSW: End of the Travel Print Packet

For years, when asking people what they print from the web, they often say travel related items: itinerary, hotel receipt, boarding passes, maps, lists of restaurants and attractions. They might bring other pre-printed artifacts, like business cards, travel guides, and large maps. At a conference, a schedule guide might be needed.

At SXSW Interactive this year, I used none of these. 
  • I used Google Maps on my blackberry to locate businesses and restaurants, get directions, and view maps. 
  • I used the SXSW online schedule of events from my phone to plan my days at the conference and add desired events to my Google calendar. 
  • When I met someone I want to talk to in the future, I followed them on Twitter (again via my phone), and can look up their contact information later, or simply Google their name. 
Even though I had made a small travel packet before I left home, I never used anything in that travel packet except the initial boarding pass I printed.

If I am already carrying my phone, I don't want to carry paper. Especially when the digital equivalents (like twitter, online schedules, and maps) offer so much more value in digital form.

SXSW 2009 Notes: Designing for Wisdom of the Crowds

Derek Powazek spoke on Designing for Wisdom of the Crowds at SXSW Interactive 2009. He graciously posted the full slides. It also turns out that Derek works for HP's MagCloud, a magazine publishing site. Here are my takeaways from his talk. 

Wisdom of the Crowds began with Francis Galton. He observed a contest in which people had to guess the weight of a cow. Their individual guesses were off, but the average guess was 1209 pounds, and the actual weight was 1198, less than 1% off.

The question is how to apply wisdom of the crowds to create better community online. When you see web forums, you see lots of stupidity. But when you looked at the most emailed stories on a news site, what the crowd is telling you are the most interesting stories, the crowd is doing an effective job picking stories.

Elements of wise crowds are:
  • Diversity
  • Independence (avoid group think)
  • Decentralization
  • Aggregation
Elements of bringing Wisdom of Crowds online are:
  • Small simple tasks
  • Large Diverse Group
  • Design for Selfishness
  • Result Aggregation
Small simple tasks:
  • One way that things can fall apart is by making it too complicated. A black comment form invites chaos. What you want is something with a specific output value, like a rating from 1 to 10, or a thumbs up/thumbs down. 
  • Good examples of this include the T-shirt design site Threadless, and HotOrNot. (don't visit the latter link from work.) 
  • But a bad example of this is the initial launch of Wired Magazine's Assignment Zero. They asked people to write news stories. People were interested in the idea, but when it came time to write an article, they were like "woah, this is a lot of work". So they changed the process mid-stream by smallying the tasks: First, ask the users who we should interview. Second, ask the users who would sign up to interview those people? Third, who would sign up to take the interview notes and write articles? Fourth, they hired editors to turn raw articles into magazine quality articles.
Large Diverse Groups
  • Bad example #1: Groupthink at NASA led to a conclusion that it was safe to launch because everyone else thought it was safe to launch. It was inconceivable to think that it wasn't safe to launch.
  • Bad example #2: Chevy Tahoe solicited input for advertisements. The only people motivated enough to contribute were environmentalists who submitted counter-advertising. Actual Tahoe fans were motived enough.
  • Want to encourage diverse groups to participate.
Design for Selfishness
  • Large groups of people aren't going to contribute if they get nothing out of it. Is it worth my time? What do I get out of it?
  • Threadless: get $2,500 if you submit a winning design.
  • Google PageRank: people create web site links for their own reasons, not to help Google to build a billion dollar business, but Google Pagerank is ultimately dependent on those links.
  • Flickr Tags: people don't tag photos to help flickr, they tag to organize photos. Flickr builds on top of that so that not only can they serve up photos by tags, but they can divide into clusters that so the tag of "apple" can be identified as meaning either computers, fruit, or NYC.
Result Aggregation
  • Favrd: gets favorited tweets from twitter, aggregates them so you can see what the most favorite tweets of the previous day is.
Heisenberg Problem
  • Once we create a leaderboard,it creates a new motivation: people will try to get onto the leaderboard, regardless fo contributing in a positive way. It creates an incentive for bad behavior.
  • Example: Flickr used to show absolute ranking of interesting photos, which caused people to spam their photo into many groups. The correction was to show a random selection of interesting photos. Now there is less motivation for someone to complete/spam/game the system to get into the #1 slot, because now there is no #1 slot. (Gaming the system was a recurring discussion theme all week.)
  • Also, show results only after voting is complete. Threadless shows voting results for T-shirt designs only when the week is done and all votes are in, not at all during the week.
Popularity does not have to rule
  • Amazon.com reviews for Battlestar Galatica show most helpful favorable review and most helpful critical review. The combination of the two is more informative than just showing you the single most helpful review, because that would be unbalanced. And a histogram of reviews shows you quantitative and visually how many reviews fall into 1, 2, 3, 4, or 5 stars. That gives you a good picture, again more helpful than just reading the most positive or negative or popular review.
Implicit versus Explicit Feedback
  • Explicit feedback is voting and rating. You are asking the audience to make an intentional decision. Threadless, Digg, Hot or Not, Zen, Amazon. The goal here is never to ask people to do more thinking than is necessary. If thumbs up/thumbs down will work, that's enough. If 1 to 5 rating will work, don't do a 1 to 10 rating.
  • Implicit feedback is pageviews, searches, velocity, interestingness, clickstream data. You can get more useful, better data when you don't ask people a direction question.
(Personal aside: My passion is all around the implicit data...)

Design Matters: How you ask questions changes the answers you get
  • Two versions of Kvetch: the early dark version, and the latter white version.
  • The 1997 version was all dark and black. And the comments were dark, as in "I want to kill my teacher". But the intention of the site was supposed to be funny, so what was happening?
  • The latter version of the site was white, with an open airy design. Same text. The submitted comments became funny and lighthearted.
  • Red versus blue: In a psychological test, they changed only one thing, the color of the border surrounding information. The blue group did better on tests of creative work, the red group did better on tests of recall. Not just a little better, but hugely better. We associate red with ranger and mistakes. People try to avoid mistakes. Red creates a fear response, people don't want to mess up, so they pay attention to detail. Blue is cooler, more relaxes, and people connect to emotional content much better.

Seeing Things

  • Our brains work to create  a story in our head based on inputs. If some of those inputs are missing, the brain works twice as hard to create a story that makes sense.
  • Fighter pilots: when they undergo G-forces that starve the brain of oxygen, they undergo vivid hallucinations that comprises a tiny part of reality, but most made up.
  • In online situations, we lack most of the data we would have in the real world: facial expressions, sounds, etc, and all that is left is lines of text on the screen. So our brains work really hard to make up a story. People make up a story when they are deprived of the data.
  • They did a study: two groups of people. The "in-control" group goes into a room and answers questions and are told they are always right. The "out of control" group goes into a room and answers questions, and are told they are always wrong. Then they present a chaos picture, such as static or random clouds. When presented with the picture, the in-control group said there was nothing. The out-of-control group saw all sorts of things that weren't there.
  • Then they did a followup. They had the out-of-control group tell them a story about their morning or something they were passionate about. Then shows the chaos pictures to those people, and the people said there was nothing there.


SXSW Interactive 2009 Videos, Podcasts, and Summaries

A few good notes, videos, and podcasts found this morning.

Wednesday, March 18, 2009

More on Kathy Sierra and Creating Passionate Users

I posted about Kathy Sierra's SXSW 2009 Keynote address in which she talked about achieving breakthroughs. In the process found some great notes from her 2007 and 2008 keynotes on Brian Fitzgeralkd's blog.
  • In her 2007 address, Kathy spoke about humanness being essential to our software and web applications. From Brian's notes: "Being able to look confused and having the other entity respond appropriately is crucial to human interaction." and "Help, FAQs, and user docs might not sound sexy, but they are the key to passionate users"
  • In her 2008 keynote, Kathy spoke about how the goal of your products shouldn't be to have users crowing about your company or your products, but about how they, the users, now kick ass by using your products. 

SXSW 2009: Change your world in 50 minutes: Achieving Breakthroughs

This was a great talk by Kathy Sierra this year at SXSW 2009.

She spoke about how to achieve breakthroughs. Basically, when it came to improvement, whether that was personal improvement, product improvement, or company improvement, there is a "big f***ing wall" that stands between you and your goal. At a certain point, incremental  movement will not suffice to get you through the wall.

She spoke about certain kinds of goals. For example, to become an expert, you first have to get through a certain "suck" threshold. But then you are in the land of mediocracy. Experts are the people who just keep on pushing and pushing to improve. She cited a book or study showing that it takes 10,000 hours to become an expert. (Sorry, I didn't get the citation. If anyone knows, please post a comment.) But not everyone has 10,000 hours - so how can they achieve it in vastly fewer, like say, 1,000 hours.

Here are her roughly 15 ideas for achieving breakthroughs:
  1. Play the Superhero Game. Imagine you had to pick a superpower: either flight or invisibility. Which would you pick, and why? What argument could you make for the other superpower? Now that you are thinking about superpowers, imagine giving a superpower to your users. What superpower would you pick, and what would be a credible case for that super power. She had some good examples: "Photoshop Channels Guy": this is a credible superpower, because once you have mastered channels, you can do powerful things in Photoshop. "Pivot Table Man" is the equivalent for spreadsheet. But some bad examples are: "Spelling auto-correct man": it's just lame. And "Productivity Man" is good for you, but boring as brocolli.
  2. Play the Superset Game. Don't just take on your competitor. What is the bigger, cooler thing that you can take on? If you blog about your company, that's not the coolest thing from the perspective of your reader. Imagine you are a cooking appliance company: your readers are passionate about cooking, not the manufacture of cooking appliances.
  3. Deliberate practice. You can use several techniques to really practice, and achieve expertise in <>
  4. Make the right things easy and the wrong things hard. Do you have treadmill equipment gathering cobwebs in the corner? It's not in the corner because you don't use it, you don't use it because it's in the corner. Take the couch and everthing you sit on out of the media room, and put in exercise balls and exercise equipment.
  5. Get better gear (and/or offer it to your customers). It's more expensive because it is better. A touchscreen Wacom tablet is just way better than any alternative. A $4,000 horseback riding sadle offers immediate improvement in riding, even for a mediocre rider. Be on the lookout for difficulties justifying the expense: You want more monitors, but your boss things you'll just be playing games.
  6. Ignore standard limitations. Challenge the assumptions. Don't let the traditional limitations apply to you. 
  7. Jams. 16 hours over two days is way more effective than 16 hours over time months. Kathy cited several examples, including the Ad Lib Game Development Society: They develop a complete computer game over the course of a single weekend, and have to ship by Sunday night. Also, at the 24 hours film shootout, they plan, script, shoot, and edit a whole movie within 24 hours. Less talk, more do.
  8. Change your perspective. don't make a better [X], make a better [user of X]. Kathy spoke about this earlier in the day as well. The example was an author who is writing a book on programming. If the focus is on writing a better book, they make emphasis more pages, more content, better quality printing. If the emphasis is on making the reader a better programmer, then you are forced to answer the question of what will make the reader a better programmer. 
  9. Play the movie game. What movie are your users in? Script out the whole movie. For example, if they are in "the hero's journey", then script out the call to action, refusal, entering a special world, allies and mentors, etc. As an example, what role you do play in your user's lives? Who are their mentors and allies? Furhtermore, what movie do your users want to be in?
  10. Be Brave. Great ideas get killed by risk aversion. A fantastic idea encounters fear, which turns into the actual product. A concept car meets fear by management and turns into a production car. But love is good, and hate is good. Mediocrity is bad, and that's what fear and playing safe gets you. 
  11. Revive the dead (idea) pool. The recreational horse industry is now a $40B annual industry in the United States, one hundred years after horses were obsolete.
  12. Play the EQ game. Within any industry, competitors differentiate from each other based on different dimensions. "A specializes in luxury, B in low-end, C, in the middle". For the book industry, some of these sliders might be "topic depth", "number of topics", and "technical quality". Incremental improvements come from moving the sliders. But breakthrough improvements come from adding new sliders or replacing old ones. For the book industry, these might be "meta-data", "online access", and "discussion forums". These online sliders can be used to help go through the process.
  13. Be Amazed. Kathy shared this funny video by comedian Louis CK about remembering to be amazed.  
I know I missed a few keys points (Where did being funny, like the blog of unnecessary quotation marks fit in?), so if you have any comments, please leave them below.